[ HEAVY SUPPRESSION · LEAD ]
Vulcan
Fleet lead. The line the fire doesn't cross.
Vulcan is the leader of the group: the fleet's largest airframe, carrying a 16-liter suppressant capacity against the fires that matter most. It kills the larger fires and draws the perimeter lines that stop wildfire spread.
Wildfire is won or lost at the perimeter. Vulcan's role is to hold it: heavy, repeated suppression against the head fire, and containment lines laid deliberately across the fire's path.
As fleet lead, Vulcan anchors the swarm's attack. Ember's live map tells it where the fire is going; Cinder clears the spot fires on its flanks; Vulcan commits its capacity where the line has to hold.
Refill, relaunch, repeat: the suppression cycle is designed to keep water on the fire at a tempo crewed aviation cannot sustain alone.
Capabilities
01
Heavy suppression
16-liter tank capacity delivered in targeted drops against large outdoor fires and the head fire.
02
Perimeter lines
Draws deliberate containment lines to cut off spread: suppression as strategy, not just volume.
03
Fleet lead
Anchors the swarm's coordinated attack pattern, with Cinder flying spot-fire support on its flanks.
04
Sustained tempo
Rapid ground refill and relaunch keeps suppression continuous across the critical first hours.
Specifications
Data plate · Veridis Defense
VRD-VUL-16L
- Role
- Heavy suppression · Fleet lead
- [DESIGN]
- Tank capacity
- 16 L
- [SPEC]
- Airframe class
- Heavy-lift multirotor
- [DESIGN]
- Endurance
- Specification forthcoming at flight test
- [PENDING]
[ IN THE SYSTEM ]
In AD.OS, Vulcan is the commit: once Ember's picture is live and the allocation settles, Vulcan takes the head fire and the containment line while the rest of the fleet keeps its flanks clear, with one operator watching the whole attack unfold on one console.