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[ GROUND CONTROL SYSTEM ]

AD.OS

One operator. One console.
The whole response.

AD.OS is the console that commands the fleet, from Watchtower's first detection through Ember's mapping to Cinder and Vulcan's suppression. Built on a decentralized architecture: the swarm coordinates peer-to-peer, and the console commands intent, not joysticks.

CONSOLE CAPTURE · PENDING
[ HERO-LOOP ]

AD.OS · FIRE WATCH · LIVE OPERATION CAPTURE

The console

[ 8 SYSTEMS · 1 SCREEN ]

↳ 01 // FIRE-WATCH

Fire Watch

The common operating picture: live fire perimeters, fleet positions, detections, and intel layers on one map. It is the single screen an operator actually needs.

↳ 02 // TASKING

Swarm tasking

Five to fifteen aircraft allocate themselves peer-to-peer, with no central controller and no single point of failure. The operator sets intent; the swarm settles the assignments.

↳ 03 // DETECTION

Thermal detection

Onboard machine-learning detection turns thermal signatures into verified fire tracks, alongside cues pulled from CAL FIRE incident feeds and ALERTCalifornia cameras. No Veridis-owned sensor is required to start a response.

↳ 04 // AIRSPACE

Airspace guard

ADS-B awareness with closest-point-of-approach alerting. When crewed fire aviation enters the airspace, the swarm knows, and yields.

↳ 05 // TAK

TAK / CoT out

Every track publishes as Cursor-on-Target to TAK and ATAK: the picture your agency already runs, fed automatically.

↳ 06 // FIRIS

FIRIS ingest

Live incident perimeters from the FIRIS aircraft feed render directly in Fire Watch alongside the swarm's own mapping.

↳ 07 // CAMERAS

Camera intel

ALERTCalifornia network cameras join the intel picture on demand, giving context for every detection, off by default, opt-in by design.

↳ 08 // SITREP

SITREP export

One action produces a time-stamped situation report of the incident: positions, actions and timeline, ready for command and after-action review.

On screen

CONSOLE CAPTURE · PENDING
[ TASKING ]

SWARM TASKING · ALLOCATION SETTLING ACROSS THE FLEET

CONSOLE CAPTURE · PENDING
[ CPA-ALERT ]

AIRSPACE GUARD · ADS-B CPA ALERT, FLEET YIELDING

CONSOLE CAPTURE · PENDING
[ FIRIS-LAYER ]

FIRE WATCH · FIRIS PERIMETER LAYER OVER SWARM MAPPING

CONSOLE CAPTURE · PENDING
[ SITREP ]

SITREP EXPORT · ONE-ACTION SITUATION REPORT

[ ARCHITECTURE ]

COMPANION COMPUTE

NVIDIA Jetson

onboard autonomy & detection

FLIGHT CONTROL

Pixhawk · ArduCopter

proven flight stack

MIDDLEWARE

ROS 2

modular robotics runtime

MESH TRANSPORT

Zenoh

peer-to-peer, no central node

Every aircraft carries the full autonomy stack. Coordination happens over a peer-to-peer mesh. Lose a drone, lose a link, and the swarm re-allocates around the gap. The console is a window into the system, never a single point of failure above it.

1,175+ AUTOMATED TESTS ON THE AUTONOMY CORE · CONTINUOUS INTEGRATION

See it run on a live operation.

A full console demonstration, detection to suppression, on the simulation range, with your scenario.

Request demo