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[ INTERIOR ATTACK · MULTI-ROLE ]

Cinder

The multi-tool. Through the doorway, into the fire.

Cinder is the operation's multi-tool: an airframe formatted to enter structures through doorways and suppress fire from within and, in wildfire operations, to hunt down spot fires alongside Vulcan while the lead aircraft works the main fire.

M1 CWM2 CCWM3 CWM4 CCWSUPPRESSANT NOZZLESLIM BODYINTERIOR ATTACKGUARDED ROTORSCONFINED-SPACE FLIGHTDOORWAY-FORMAT ENVELOPE · DIMENSION FORTHCOMING
DWGVRD-CIN-01
VIEWPLAN
SCALENTS
STATUSREPRESENTATIVE
REPRESENTATIVE SCHEMATIC · CONFIGURATION SUBJECT TO FLIGHT TESTFLIGHT FOOTAGE · FILMING Q4 2026

Most fires are lost in the places crews can't safely reach: inside structures, ahead of the line, in the spots where a stray ember starts the next front. Cinder is built for exactly those places.

In structure response, Cinder enters through a doorway and attacks small fires from within, or holds a larger fire in check from inside while crews work the exterior.

In wildfire operations it flies as Vulcan's wing: while Vulcan commits its capacity to the head fire, Cinder sweeps the flanks, killing spot fires before they become fronts.

Capabilities

01

Doorway-format entry

An airframe sized and shaped to pass through standard doorways and operate in interior spaces.

02

Interior suppression

Takes out small fires from within a structure, or controls larger ones until the line moves up.

03

Spot-fire hunting

Works the flanks alongside Vulcan in wildfire operations, eliminating spot ignitions before they spread.

04

Multi-role by design

One airframe across structure fire, wildfire support, and hard-access response: the fleet's flexible middle.

Specifications

Data plate · Veridis Defense

VRD-CIN-01

Role
Interior attack · Spot-fire suppression
[DESIGN]
Airframe class
Doorway-format multirotor
[DESIGN]
Suppressant capacity
Specification forthcoming at flight test
[PENDING]
Endurance
Specification forthcoming at flight test
[PENDING]

[ IN THE SYSTEM ]

AD.OS tasks Cinder where the fire is hardest to reach: interior attacks in structure response, flank and spot-fire work in wildfire operations, always coordinated peer-to-peer with Ember's live map and Vulcan's suppression line.